In the weekly rush to snag new comics, it's easy to miss tons of books. So, this issue, I'm offering some quick reviews of stuff that hit stands a few weeks ago. And most of these titles should still be available at your local comic book shop.
Jennifer Blood No. 1: The concept behind the new series Jennifer Blood — a housewife by day and bloodthirsty vigilante by night — is a cool one. The story is also on point; writer Garth Ennis delivers his trademark brutality and black humor. I can honestly say I'm interested to see where this anti-heroine's adventures will take her. One thing I don't dig about this book: the art. Sure, the comic features a few cool drawings here and there, but most of it is strikingly bad. Why? Well, mainly because someone thought the art would look amazing if it wasn't inked. But, boy, were they wrong. I am not a fan of inker-less comics, and this issue illustrates exactly why. The second issue just came out last week; I wonder if the art is any better.
Mighty Samson No. 2: I'm not really sure why writers Jim Shooter and J.C. Vaughn decided to make Mighty Samson a comedy, but I wish they hadn't. This could've been an incredibly dramatic sci-fi series, but instead it's sort of like Seth Rogen's Green Hornet ... and that ain't good.
Green Lantern No. 62: Writer Geoff Johns lost me recently when it came to this series; he chucked most of the human elements of DC's top space cop, Green Lantern, and focused way too much on the cosmic side of things. This issue, it seems like Johns is at last getting back to GL's human relationships ... even if they are with other spandex-clad folks.
Avengers Academy No. 9: It's good to see artist Mike McKone back doing pencils this issue for this rather entertaining cog in the Avengers machine (although Tom Raney was recently named the new penciler). And I enjoyed this issue's exploration of one hero's search for family. But I'm really getting tired of writers castrating some of my favorite villains. They did it to Dr. Doom and Magneto, and now the folks at Marvel are punking out the Taskmaster. What's the point in making these guys seem human? I like my villains pretty much unstoppable — it gives the heroes something worthy to fight against.
Reviewed materials provided by Heroes Aren't Hard to Find: www.heroesonline.com.